Miners Hood ROBINHOOD 4663

10,000 hand-drawn pixel miners

Miners Hood

Every miner is drawn cell by cell on a 48×60 grid — no generator prompts, no smoothing, no upscaling tricks. Break rock, find three diamonds, and your first miner is free. After that they cost 0.0001 ETH each, up to 25 per wallet.

10000
Supply
1
Free / wallet
25
Max / wallet
8
Trait axes
Miners Hood pixel miner
#280 · Legendary
01

The shaft

Forty-eight rock cells, three buried diamonds, eight swings of the pick. Empty rock is not a dead end — it reports how many rings away the nearest diamond is, so every swing narrows the search. Find all three and the free claim unlocks. Buying doesn't need any of this.

8
Swings
0 / 3
Diamonds
Best reading
0%
Dug

How the shaft works

  • Tap any rock cell to swing your pick
  • Each swing costs one of your eight
  • A number = rings to the nearest diamond
  • 1 means it touches one of the 8 cells around it
  • Dig a diamond and the numbers retarget
  • Three diamonds unlocks the free claim
  • Out of swings? Open a new shaft, free

The shaft decides what the page shows you. It is not what stops a second free mint — the contract does that, by address, and it cannot be talked out of it by a browser. Digging is the fun part; the chain is the rule.

02

Claim

One free miner per wallet, then 0.0001 ETH each. Twenty-five per wallet is the lifetime cap and the free one counts toward it.

Dig to unlock
FREE

One per wallet, enforced on-chain by address. Find three diamonds in the shaft above to reveal the claim. Free miners are drawn from the Common and Uncommon pool — a good miner, not a rare one.

1
Free applied
Paid miners
Total
Your wallet has
Contract address publishes at launch
03

Five grades of miner

Every tier is a visible difference, not a label. Gold helmets exist only at Epic; the diamond crown, prismatic eyes and the diamond vein wall exist only at Legendary. Counts below are read straight from the shipped metadata.

What a paid mint is actually buying

Free pool
Paid pool
Rare or better, per paid mint
Rare or better, per free mint

Odds are computed from the tier supply in the metadata, not chosen for the pitch. Which token id you receive is drawn on-chain at mint — the pool decides what is possible, never the order.

05

Every trait, counted

Real counts from the collection metadata, not estimates. All eight axes, all values, nothing sitting at zero.

06

Questions

Does the digging game actually control my free mint?

It controls what this page offers you, and nothing more. Any browser game can be bypassed by calling the contract directly, so it would be dishonest to tell you the shaft is the gate. The real limit is claimedFree(address) in the contract: one free miner per address, checked on-chain, no exceptions. The shaft is how you earn it here — the contract is what enforces it everywhere.

How many can one wallet mint?

Twenty-five in total, for the life of the collection. Your free miner counts as one of those twenty-five, so a wallet that claims the free one can buy twenty-four more at 0.0001 ETH each.

What does a miner cost?

The first is free once you have dug three diamonds. Every one after that is 0.0001 ETH on Robinhood Chain 4663. The price is written into the contract at deploy and cannot be changed afterwards.

Do I have to play the game to buy one?

No. Paid mints skip the shaft entirely — connect a wallet, pick an amount, mint. The digging exists only to earn the free miner. If you would rather just buy, nothing on this page asks you to play first.

What do the numbers on dug cells mean?

Rings to the nearest diamond that is still buried. A 1 means a diamond is in one of the eight cells touching it, a 2 means one ring further out, and a dot means five or more rings away. When you uncover a diamond the remaining numbers retarget to the ones still hidden, so the readings stay useful the whole way through. Eight swings and three diamonds is tight on purpose — opening a fresh shaft is free and unlimited, so the free mint is meant to take real attention rather than luck.

Is the art AI-generated?

No. Each miner is composed from hand-authored pixel cells on a 48×60 logical grid, mirrored for exact front symmetry and scaled up with nearest-neighbour only — 72 cells at exactly 8 pixels each, so the grid stays even. There is no diffusion model and no smoothing anywhere in the pipeline.

Is the mint open right now?

Not yet. The contract is not deployed, so the mint button stays disabled and no address is published on this page. When it goes live the address appears in the Claim section above and the button switches on. Anything claiming to be the Miners Hood contract before then is not ours.

How is rarity decided?

Every miner carries a Tier trait, and the tier is a real pool with a hard count: 7,000 Common, 2,000 Uncommon, 700 Rare, 250 Epic, 50 Legendary. Tier is not a label bolted onto identical art — each grade owns traits that do not exist below it. Gold helmets and plasma drills start at Epic; the diamond crown, prismatic eyes and diamond vein wall are Legendary only. Every combination is still unique.

Does paying actually improve what I get?

Yes, and it is the only thing that does. All 1,000 Rare, Epic and Legendary miners sit in the 2,000-token paid pool, so a paid mint has about a 50% shot at Rare or better. The 8,000 free miners are drawn from Common and Uncommon only — digging earns you a miner, it cannot earn you a grail. That is the trade: the free one costs attention, the rare ones cost 0.0001 ETH.

Can I pick which tier I mint?

No. You choose the pool by paying; the chain chooses the token. Letting buyers hand-pick a Legendary would make the count meaningless, and any page that promises a specific rare token before mint is lying about how minting works.